E-MARKETING AND DISTANCE EDUCATION PLATFORMS IN LIGHT OF VIRTUAL COMMUNITIES
Societies differ in their specificities and forms, and there are the real societies in which we live, as a group of individuals living in a specific geographical region, where a fabric of social relations arises, adhering to a single social order and sharing certain values and objectives. A realistic society, as is customary, is a coherent construction composed of interrelated parts that are functionally supportive, consisting of physical spaces and forming different entities and structured by the laws of gravity, space and time. There are also virtual societies in the form of digital information spaces that seek to globalize beyond the physiological world. These societies have imposed themselves in the light of contemporary social changes experienced by various countries of the world due to the coronavirus epidemic that has brought them into and expanded their spaces by attempting to bring down "traditional" concepts at the heart of the concepts of digital space consisting of virtual societies. It shows the simulation of the vocabulary of the physiological world. This resulted in several vocabulary, namely, e-education, virtual tourism, e-shopping, chat rooms, etc., which makes physical space content similar to information space content but from a different environment is real and the second is virtual. We will stand in this intervention: at both e-shopping vocabulary and chat rooms we will try to study their most important developments in virtual communities.
Keywords: Virtual Communities, E-Marketing, E-Commerce, E-Education, Distance Learning Platforms.