Year:2022   Volume: 4   Issue: 2   Area: Psychology

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  3. ID: 461

Salima KASDI

FAMILY COMMUNICATION AND THE RISKS REDUCTION OF THE ELECTRONIC GAMES FOR ‎CHILDREN DURING THE QUARANTINE PERIOD (CORONA VIRUS PANDEMIC): AN ‎EXPLORATORY STUDY

Several studies have indicated that the phenomenon of using electronic games ‎is characterized by a deep impact and wide spread. It has become a mainstay ‎for most people’s daily lives and has spread rapidly in Arab societies in ‎general, as there is hardly a home without it.‎‏ ‏Rather, fathers, mothers and sons ‎take it with them wherever they go, and spend long periods of time, which are ‎equal to the times they spend in various life activities (‎أبو العينين‎ study 2010 and ‎بنكخنويل‎ study 2011).‎ Accordingly, our study came to study the methods and objectives of parents’ ‎communication with their children during the quarantine period (the Corona ‎virus pandemic) to reduce the risks of electronic games. This is especially since ‎this period imposed a commitment to home quarantine on all family members ‎for fear of their health, which imposed on parents to search for electronic ‎games to fill the void of their children and entertain them. However, these ‎games have a lot of social, health and psychological effects that call for ‎attention and need to be addressed using communicative methods that are in ‎line with the present time.‎ The study reached a number of results, including:‎ •The percentage of mothers' answers (females) is more than the fathers ‎because mothers are more communicative and attentive than fathers. The ‎rate of their answer to the questions is 77.4%, as they are at home to ‎guide children and take care for them.‎ •Among the communicative methods used in the study sample’s ‎communication with children is rational communication, with a percentage ‎of 67.7%.‎ •The first objective of the study sample’s communication with their children ‎during the quarantine period regarding the dangers of electronic games is ‎to determine the duration and times of using electronic games with a ‎percentage of 41.9%,‎ •According to the answer of the study sample (parents), we find several ‎effects on children as a result of their use of electronic games. In the ‎foreground we find lack of concentration, violence and aggression, ‎isolation, decline in academic level, isolation.‎

Keywords: Family Communication, Electronic Games, Corona Virus Pandemic‎.

http://dx.doi.org/10.47832/2717-8293.16.21


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